Unity Projects/Shaders

This is my segment to showcase all my sound design work.


This is some sound design from when I first started learning, for a game set in a desolate part of space

This is the audio that plays throughout the whole game which tries to capture an eerie low humming to put you on edge

This is the audio that plays anytime you are near a large machinery object like a generator or large capacitor, it is made to play alongside the games constant noise, whilst having its own unique sound

This is a door opening noise that sounds like a light pressurized door you would see in a spaceship

This is a short soundtrack made to test different styles of soundtracks for the game

This is a sound for when the enemy dies, the enemy being a big blob made of gases and mist, so I tried to capture the wispy airlessness

__________________

Adaptive Music Segment

The adaptive music made here was made as simple as possible but with distinct different instruments so that it could be distinguished properly when listening to the adaptive audio.

This is part 1 / 6 to the adaptive audio

This is part 2 / 6 to the adaptive audio

This is part 3 / 6 to the adaptive audio

This is part 4 / 6 to the adaptive audio

This is part 5 / 6 to the adaptive audio

This is part 6 / 6 to the adaptive audio

As you can see the piece of music gets more layered with each step allowing for the game to add more layers of music if and when it is needed according to what is going on in the game at that specific time.

__________________

Wwise Intergration Process, for footsteps





Unity Intergration Process, for footsteps




__________________

Wwise Intergration Process, for Spatial Audio



Unity Intergration Process, for Spatial Audio